It can be described as high quality for sure. Lets say the project is a game, first what sort of game is it? Battlefield 5 just came out and damn it looks good. ![]() Neither of these define anything at all and really only serve to muddy the waters even more. ![]() Now the second problem in this question arises, the problem gets defined as “it’s a game” or “it needs to be really high quality”. This is often the very first problem as the solution can not be defined if the problem that needs to be solved isn’t well defined. Almost never do I see this question accompanied by a clear understanding of what will be required from the final results yet person after person, as well meaning as they are, gives them the answer. “What facial rigging method should I use for my production”?įirst off you shouldn’t be trying to define what the facial rig will be until you have defined exactly what your production needs are. ![]() I figure it is about time that I address the larger question and give a complete answer as so many of the answers that I see are either inaccurate, incomplete or highly biased to the only solution some one has used them selves. The question usually comes in the form of “Which facial rigging method is best for…” insert your production of choice, and is almost always asked by some one new to the business and doesn’t really understand the scope of what they are asking. I thought it was about time that I tackle this subject as I see the question a lot as I read questions on different forums and groups.
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